In-House Loyalty System vs SaaS: Why Building Your Own Costs 30x More
Feb 6, 2026

You're technical. Maybe you're a developer-turned-business-owner. Maybe you have a technical co-founder. Maybe someone told you: "You should just build your own loyalty system. How hard can it be?"
You're thinking: I could build this myself. Why pay £30/month for something I can code in a weekend?
Here's what you're imagining: a simple database tracking customers and points. A basic admin panel. Maybe integrate with Apple Wallet. Done in a few days, right?
Here's the truth: Building loyalty software is easy. Building reliable, feature-complete, maintainable loyalty software that actually works across iOS and Android while you run a business is extraordinarily expensive in time, money, and opportunity cost.
This isn't about whether you can build it. You probably can. This is about whether you should — and whether the total cost of ownership makes any financial sense for a small business.
This guide explains what building in-house actually entails (spoiler: way more than you think), the hidden costs that accumulate over years, why in-house systems become fragile and burdensome, when building actually makes sense (almost never for SMBs), and what SaaS delivers instead.
By the end, you'll understand why most businesses that start building in-house end up switching to SaaS — and why those who stick with in-house often regret it.
What "Building In-House" Actually Means
Let's be realistic about scope.
What You Think You're Building
The simple version in your head:
Database to store customers and point balances
Way for staff to add points at checkout
Interface for customers to see their balance
Redemption mechanism
Estimated time: "A weekend, maybe a week"
What You're Actually Building
The real scope:
1. Customer Database & Authentication (Week 1–2)
Database schema design
Customer accounts and profiles
Authentication system (if customers log in)
Data validation and security
Privacy compliance (GDPR)
Password reset flows
Email verification
2. Points Tracking System (Week 2–3)
Points accrual logic (spend-based, visit-based, or both)
Transaction history
Balance calculations
Edge cases (refunds, voids, negative balances)
Audit trails (who added points, when, why)
Fraud prevention (duplicate scans, manual overrides)
3. Staff Interface (Week 3–4)
Admin dashboard for viewing customers
Point addition interface (scan or search)
Redemption interface
Transaction history and reporting
Staff permissions (who can do what)
Mobile-responsive design (staff use phones/tablets)
4. Customer Interface (Week 4–6)
Customer-facing app or web portal
Login and account management
Balance display and transaction history
Redemption interface
Push notification preferences
Profile updates
5. Apple Wallet Integration (Week 6–8)
Apple Wallet pass generation
Pass design and branding
Pass updating infrastructure
Push notification certificates and servers
iOS-specific testing and debugging
Apple Developer account management
6. Google Wallet Integration (Week 8–10)
Google Wallet pass generation
Pass design and branding
Google Pay API integrati If you've never worked with the Google Pay API before, the Google Wallet loyalty card setup process alone involves merchant verification, service account configuration, and pass class definitions that take most developers 20+ hours to get right.on
Android-specific testing and debugging
Google Developer account management
7. Notification System (Week 10–11)
Push notification infrastructure (APNs for iOS, FCM for Android)
Campaign creation interface
Scheduling system
Message templating
Delivery tracking
Opt-out management
8. Analytics & Reporting (Week 11–12)
Dashboard with key metrics
Customer segmentation
Campaign performance tracking
Revenue attribution
Export functionality
Data visualization
9. Infrastructure & DevOps (Ongoing)
Server setup and configuration
Database hosting
SSL certificates
Backup systems
Monitoring and alerting
Load balancing (if you grow)
Security hardening
10. Testing & QA (Ongoing)
Unit tests
Integration tests
iOS device testing (multiple versions)
Android device testing (fragmentation hell)
Bug fixing
Performance optimization
Total realistic time: 12–16 weeks minimum
And that's assuming:
You're an experienced full-stack developer
You work on this full-time
Nothing goes wrong
You don't get distracted by running your actual business
The Hidden Costs No One Tells You About
Building is just the start. Here's what accumulates.
Cost 1: Your Time (The Biggest Cost)
Let's do the math:
You're a business owner. Your time is worth at least £50/hour (conservatively, based on what you need to earn to stay afloat).
Development time:
12 weeks × 40 hours/week × £50/hour = £24,000
But you're not working full-time on this. You're running a business. So realistically:
10 hours/week × 20 weeks to get something working = 200 hours × £50 = £10,000
Opportunity cost:
Those 200 hours could have been spent:
Acquiring customers (£50–£200 acquisition cost, so 50–200 customers)
Improving your core product/service
Marketing and sales
Actually running your business
You're not saving money by building. You're spending your most valuable resource (time) on something outside your core competency.
Cost 2: Ongoing Maintenance (Forever)
Software doesn't stay working. It degrades.
What breaks regularly:
iOS updates: Apple releases iOS updates 2–3 times per year. Your wallet passes break. You must update code.
Android updates: Google updates Android constantly. Compatibility issues arise.
Certificate renewals: Push notification certificates expire annually. If you forget, notifications stop.
Server updates: Security patches require updates. Breaking changes happen.
Dependencies: Libraries you use get deprecated. Must upgrade or find alternatives.
Database scaling: As customers grow, queries slow down. Must optimize.
Time required:
5–10 hours per month minimum (monitoring, fixing, patching)
20–40 hours per year for major updates (iOS/Android)
Annual maintenance: 100–160 hours = £5,000–£8,000 per year
This never stops. Year after year after year.
Cost 3: Feature Creep (Scope Always Grows)
What happens after launch:
Month 1:
"Customers want to see progress bars. Need to add visual elements."
Time: 8 hours
Month 2:
"We want to send birthday rewards. Need automated campaigns."
Time: 12 hours
Month 3:
"Staff need better reporting. Current dashboard isn't enough."
Time: 15 hours
Month 4:
"Customers want SMS notifications as backup. Need SMS integration."
Time: 10 hours (plus ongoing SMS Every one of those "quick additions" — progress bars, birthday rewards, better reporting — are standard digital loyalty card features that come built into SaaS platforms from day one. costs)
Month 5:
"We want to track redemption rates better. Need advanced analytics."
Time: 20 hours
Year 1 feature additions: 100+ hours = £5,000+
And customers compare your homemade system to professional SaaS platforms with teams of 10–50 people building features constantly.
You can never keep up.
Cost 4: Technical Debt (Quality Deteriorates)
What happens when you build under pressure:
You skip proper error handling ("I'll add that later")
You cut corners on testing ("It works on my phone")
You don't document code ("I'll remember what this does")
You hardcode things that should be configurable ("I'll refactor later")
The result: Technical debt accumulates.
3–6 months later:
Code is messy and hard to modify
Simple changes take hours because you don't remember how it works
Bugs multiply because everything is interconnected
Adding features breaks existing functionality
You're afraid to touch anything
Refactoring to fix this: 40–80 hours = £2,000–£4,000
Cost 5: Single Point of Failure (You)
What happens when:
You're sick for a week
You go on holiday
You get busy with business crisis
You want to hire someone and onboard them
With in-house system:
Only you know how it works
Only you can fix it
Only you can add features
If you're unavailable, system breaks and stays broken
With SaaS:
Platform runs regardless of your availability
Support team handles issues
Updates happen automatically
Any staff member can use it
Your in-house system creates dependency on you. You can never truly step away.
Cost 6: Distraction From Core Business
Here's the brutal truth:
Every hour you spend maintaining loyalty software is an hour you're not:
Serving customers
Developing your product/service
Marketing your business
Hiring and training staff
Improving operations
Growing revenue
You're effectively becoming a software company (which you're probably not good at) instead of being a café/salon/shop/service business (which you are good at).
Opportunity cost is the killer.
Why In-House Systems Become Fragile
Let's talk about what goes wrong.
Problem 1: The "Works on My Machine" Syndrome
You built it on your MacBook. It works perfectly.
Then:
Staff use Android tablets → different behavior
Customer uses old iPhone → crashes
Another staff member uses Windows laptop → doesn't work at all
Cross-platform testing is brutal.
You need to test on:
iOS 15, 16, 17, 18 (multiple versions in the wild)
iPhone 11, 12, 13, 14, 15, 16 This is exactly why wallet-based cards outperform custom loyalty apps — Apple Wallet and Google Wallet handle cross-device compatibility for you, so you're not debugging layout issues on a customer's iPhone 11 at midnight. (different screen sizes)
Android 10, 11, 12, 13, 14, 15 (massive fragmentation)
Dozens of Android device manufacturers (Samsung, Google, Xiaomi, OnePlus, etc.)
SaaS platforms spend hundreds of hours on cross-platform testing. You don't have time for this.
Problem 2: The Update Treadmill
September 2024: Apple releases iOS 18.
Your wallet passes break. (This happens every major iOS release.)
You must:
Diagnose what changed
Update your code
Test thoroughly
Deploy fix
Hope nothing else broke
Time: 15–30 hours minimum.
And you must do this every time Apple or Google makes changes.
SaaS platforms have teams monitoring these updates months in advance and releasing fixes immediately. You're scrambling to keep up alone.
Problem 3: The Security Nightmare
Data breaches are expensive:
GDPR fines: up to 4% of annual revenue or €20 million
Customer trust destroyed
Legal liability
Your responsibilities with in-house system:
Secure database (encryption at rest and in transit)
Prevent SQL injection
Prevent XSS attacks
Secure API endpoints
Rate limiting to prevent abuse
Regular security audits
Patch vulnerabilities immediately
Comply with PCI DSS (if storing payment info)
GDPR compliance (data access requests, deletion, portability)
Do you have expertise in all these areas? No?
Then you're building a system with security holes you don't even know exist.
SaaS platforms employ security experts, undergo audits, maintain compliance certifications, and have insurance for breaches.
You have... yourself.
Problem 4: The Backup Catastrophe
Scenario: Your database gets corrupted. Or your server crashes. Or you accidentally delete production data.
Questions:
When was your last backup?
Where is it stored?
Have you tested restoration?
Can you recover within minutes or does your business stop for hours/days?
Most in-house systems have terrible backup strategies (if any).
Result: One disaster can destroy all customer data permanently.
SaaS platforms have:
Automated daily backups
Redundant storage (multiple locations)
Disaster recovery tested regularly
99.9%+ uptime guarantees
When Building In-House Actually Makes Sense
Let's be fair. There are scenarios where building makes sense.
In-House Makes Sense If:
✓ You're a technology company with a full development team
If you employ 5+ full-time developers who maintain your core product, adding loyalty as an internal tool is viable. You already have infrastructure, expertise, and bandwidth.
✓ You have extremely unique requirements that no SaaS can meet
If your business model is so unusual that off-the-shelf solutions genuinely don't work, custom development may be necessary.
✓ You're at massive scale (10,000+ customers) and costs justify it
At very large scale, building in-house can be more cost-effective than per-customer pricing. For everyone else — single-location cafés, salons, barbershops, and shops — a complete guide to loyalty program software will show you that modern platforms handle 95% of what you'd build, at a fraction of the cost. But this is enterprise territory, not SMB.
✓ Loyalty is your core product (you're building a loyalty platform to sell to others)
If your business IS loyalty software, obviously you build in-house.
Reality check: This describes 0.1% of UK small businesses.
For everyone else — cafés, salons, shops, gyms, clinics — building in-house is a terrible use of resources.
What SaaS Delivers Instead
Now let's understand the alternative.
SaaS Loyalty Platforms: The Complete Package
What you get with platforms like Perkstar:
Immediate deployment:
Sign up → design card → go live in 30–60 minutes
No code. No servers. No technical knowledge required.
Proven, reliable infrastructure:
99.9%+ uptime
Automatic backups
Security best practices
GDPR compliance built-in
Cross-platform tested:
Works on all iOS versions
Works on all Android devices
Regular testing across devices
Ongoing maintenance:
Platform handles iOS/Android updates
No work required from you
Just keeps working
Continuous feature development:
Platform adds features regularly
You get updates automatically
No development time required
Professional support:
Email, chat, WhatsApp support
Same-day response times (UK hours)
Someone to call when things break
Cost predictability:
£15–£60/month flat fee
No hidden costs
No time investment
No opportunity cost
Total time investment: 1 hour (setup).
Total cost: £360–£720/year.
The Economics: In-House vs SaaS
Let's compare 3-year total cost of ownership. Before comparing these numbers to any SaaS option, it's worth understanding how loyalty card software pricing actually works — most platforms use flat monthly fees, but some bury costs in per-transaction charges, per-customer fees, or mandatory add-ons that inflate the real price.
In-House System:
Year 1:
Development: 200 hours × £50 = £10,000
Maintenance: 100 hours × £50 = £5,000
Server/hosting: £500
Apple Developer account: £79
Google Play account: £25
Year 1 total: £15,604
Year 2:
Maintenance: 120 hours × £50 = £6,000 (more time as complexity grows)
Feature additions: 60 hours × £50 = £3,000
Server/hosting: £500
Renewal fees: £79
Year 2 total: £9,579
Year 3:
Maintenance: 120 hours × £50 = £6,000
Feature additions: 40 hours × £50 = £2,000
Server/hosting: £500
Refactoring tech debt: 40 hours × £50 = £2,000
Renewal fees: £79
Year 3 total: £10,579
3-year total: £35,762
SaaS Platform (Perkstar):
Year 1:
Setup: 1 hour × £50 = £50
Subscription: £30/month × 12 = £360
Year 1 total: £410
Year 2:
Subscription: £360
Year 2 total: £360
Year 3:
Subscription: £360
Year 3 total: £360
3-year total: £1,130
Savings with SaaS: £34,632 over 3 years
That's not marginal. That's 30x difference.
Real-World Example: A Developer-Owned Café in Bristol
Let's see this play out.
The business: Specialty coffee shop in Bristol. Owner is a former software developer who left tech to open café.
Month 1: "I Can Build This"
Owner's thinking:
"I see these SaaS platforms charging £30/month. I'm a developer. I can build this myself in a couple weekends and save the ongoing cost. Plus, I can customize it exactly how I want."
Week 1–2 (20 hours):
Sets up database (PostgreSQL)
Builds basic customer tracking
Creates simple admin panel
Week 3–4 (25 hours):
Adds point accrual logic
Builds redemption interface
Tests with a few customers
Status: Working prototype. Owner feels validated. "See? It wasn't that hard."
Month 2: "Wallet Integration Is Harder Than I Thought"
Week 5–8 (40 hours):
Attempts Apple Wallet integration
Realizes this requires:
Apple Developer account setup (£79)
Understanding PassKit framework
Certificate management
Pass signing
Web server for updating passes
Gets wallet passes working... mostly
Doesn't work on some iOS versions
Status: Frustrated but committed. "I'm 70% there."
Month 3: "Google Wallet Is Even Worse"
Week 9–12 (45 hours):
Attempts Google Wallet integration
Different API, different requirements
Android fragmentation is brutal
Gets it working on some devices
Fails on others
Status: "This is taking way longer than expected."
Month 4: "Maintenance Is Killing Me"
Ongoing issues:
iOS 18 releases → wallet passes break → 15 hours to fix
Customer reports bug → 6 hours to diagnose and patch
Server runs out of disk space → 3 hours to resolve
Certificate expires → notifications stop → 4 hours to fix
Staff want better reporting → 12 hours to build
Total: 40 hours in one month on maintenance
Owner's realization:
"I'm spending 10 hours per week maintaining this thing when I should be running my café. I haven't developed a new menu item in 2 months because I'm too busy fixing bugs."
Month 5: The Turning Point
Owner does the math:
Total time invested: 170 hours
Value of time: 170 × £50 = £8,500
Ongoing time: 10 hours/week = £500/week = £2,000/month
Owner compares to SaaS:
Perkstar: £30/month
Would have saved: 170 hours (£8,500) + 4 months × £2,000 = £16,500
Owner switches to Perkstar:
Signs up
Migrates customer data (export from database, import to Perkstar)
Generates new wallet cards
Notifies customers to re-add cards
Takes 6 hours total
Month 6 onward:
Owner spends zero time on loyalty software
Perkstar handles everything
iOS updates? Handled.
Android compatibility? Handled.
New features? Automatically added.
Support needed? Same-day response.
Owner's reflection:
"I wasted 5 months and £16,500 trying to save £150 (£30 × 5 months). I should have just used Perkstar from day one. My ego told me I could build it. My business needed me to focus on running a café, not becoming a software company. Switching was the best decision I made all year."
Modern Take: Why "Just Build It" Advice Is Outdated
Here's why this advice is so common (and so wrong).
The Myth: "Building Is Easy"
Where this comes from:
Developers build simple CRUD apps quickly
Early prototypes look impressive
80% of functionality takes 20% of time
What they miss:
The last 20% of functionality takes 80% of time
Production-ready is 10x harder than prototype
Maintenance is infinite
Result: People underestimate scope by 5–10x.
The Modern Reality: SaaS Matured
2010–2015:
SaaS loyalty was expensive (£200+/month)
Limited features
Poor support
Building in-house was sometimes justified
2026:
SaaS loyalty is affordable (£15–£60/month)
Feature-rich (8 card types, automation, analytics)
Excellent support
Building in-house makes zero financial sense for SMBs
Technology democratized. What cost £50,000 custom development in 2015 now costs £360/year SaaS subscription.
The Opportunity Cost Principle
The question isn't: "Can I build this?"
The question is: "Is building this the best use of my limited time and capital?"
For SMBs, the answer is almost always no.
Your time is better spent:
Acquiring customers (direct revenue imp A solo operator can launch a loyalty program in under an hour and get back to revenue-generating work the same morning — try doing that with a custom-built system.act)
Improving your product/service (competitive advantage)
Training staff (operational excellence)
Marketing (business growth)
Not building software outside your core competency.
Final Thoughts: Be a Business, Not a Software Company
You can probably build loyalty software. But should you?
In-house makes sense when:
You're a technology company with dev teams
You have truly unique requirements
You're operating at massive scale
Loyalty software IS your product
SaaS makes sense when:
You're a small business (under 50 employees)
Your core business is not software
You value your time
You want reliability and support
You need to launch quickly
You want predictable costs
For 99% of UK small businesses, SaaS is the obvious choice.
Stop trying to save £30/month by spending hundreds of hours building something that will break constantly and distract you from your actual business.
Start your free 14-day trial with Perkstar — no credit card required. See how much faster, cheaper, and more reliable a professional platform is compared to building in-house.
Your business needs you focused on what you do best. Let specialists handle loyalty software.








